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== Known Relatives ==
 
== Known Relatives ==
Ancestors: It has been revealed that Diath has two ancestors:  
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It has been revealed that Diath has two ancestors:    
 
* [[Ashton]] (Father?) was an adventurer, apparently a rogue. He was friends with a half-orc/half-dwarf who eventually tracked down Diath and gave him [[Gutter]], a magic sword passed down the Woodrow line.
 
 
* [[Dareth]] (Mother? Grandmother?) is who was originally given the sword by its creator, [[Shemeshka|Shemeshka the Marauder]]. Dareth apparently lived in the city of Sigil.
    [[Ashton]] (Father?) was an adventurer, apparently a rogue. He was friends with a half-orc/half-dwarf who eventually tracked down Diath and gave him [[Gutter]], a magic sword passed down the Woodrow line.
 
 
    [[Dareth]] (Mother? Grandmother?) is who was originally given the sword by its creator, [[Shemeshka|Shemeshka the Marauder]]. Dareth apparently lived in the city of Sigil.
 
   
 
== Equipment ==
 
== Equipment ==

Revision as of 05:35, 9 April 2018


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Diath Woodrow, a human rogue, is one of the characters in Dice, Camera, Action, and played by ProJared.

Appearance

Diath is a lean human with brown hair. He has a ropeburn scar around his neck from an incident in Barovia.[1] He appears to be 18 years old, but he is actually 10 years older than that thanks to the effects of a magic potion.

Background

Diath was born and raised in Waterdeep to a family that worked hard to get by. They weren't rich, but they also weren't poor. Until, that is, his family home was robbed.

From there it was a struggle to survive every day. Diath did odd jobs wherever he could, and on especially unfortunate days, he resorted to begging on the streets.

When Diath was a beggar, a mysterious person gave him the key ring.[2]

The Keys: He's long forgotten their face, but this was when one cloaked figure simply placed a set of keys into his hands instead of a copper piece. At the time, he did not know what the keys were for.

Personality

Adventure and challenges are better than riches. Calm, collected, quick-thinking. Diath likes to think that he can get out of any situation quickly and smoothly.

  • Ideal: Seeking forgotten or lost riches is what Diath lives for.
  • Bond: Everyone else's well-being is more important than my own.
  • Flaw: I am physically weak and want to avoid confrontation.
  • "I do not steal, pickpocket, or rob others."[3]

Adventuring quickly became Diath's steadiest form of income. He does not desire fortune, but rather the tales and experiences he acquires from going on adventures. Any valuable gem, jewel, or trinket he discovered he kept for himself as a memento of how far he's come.

As a victim of petty theft himself, Diath refuses to outright steal. Diath has no interest in breaking into homes, cutting purses in the streets or taking from other citizens struggling to get by. For him, uncovering long-forgotten artifacts is far more valuable than any amount of coin.

Known Relatives

It has been revealed that Diath has two ancestors:    

  • Ashton (Father?) was an adventurer, apparently a rogue. He was friends with a half-orc/half-dwarf who eventually tracked down Diath and gave him Gutter, a magic sword passed down the Woodrow line.
  • Dareth (Mother? Grandmother?) is who was originally given the sword by its creator, Shemeshka the Marauder. Dareth apparently lived in the city of Sigil.

Equipment

Gutter

The key ring

Gloves of thievery

Horn of blasting

Padlock from Barovia

Ring of protection +1

Luckstone

Stories

Jared wrote a story about Diath's final thoughts before being slain here.[4]