Waffles Incorporated part 1
The DM for this session is Jerry Holkins.
Paultin passes on the invite, but when he finds out there are drinks, he decides to go.
The journey takes 2 days. Paultin complains. He says he should have brought his Strahd chair.
Over in the town of Red Larch, Walnut also receives a letter from Omin. Rosie and K'thriss have been sent away. Omin admits he is smitten with Evelyn. Walnut's job is to make sure that Evelyn has a positive impression of Omin. "Under no circumstances are you allowed to fall in love" with Evelyn.
As Walnut reads the last line of the letter, the door swings open and in the frame of the door, an upper-planar creature seems to materialize. Music is heard, light is shed, a tiny plant is suddenly nourished. It's Evelyn.
The inn has a large window to the right. A small kitchen curves around the back wall. There's a painting of three children and a tiny stage. A stairway goes to a second floor. The place is not stylish, it is hardened - a solid, safe, stable place.
Paultin wants drinks. Free drinks. Walnut decides that the drinks are on the company tab.
The person who enters wears black and red armor. Propha strikes him in the chest with her maul. She pulls out a small glass nail. She places the nail inside the door frame - she tries to nail it in to the door frame. She calls on Tymora for aid. Magic energy washes over the door.
Propha thinks this person is extra-planar. It's... a mercykiller. She assumes it's Paultin's fault. Evelyn points out that they kind of killed one Mercykiller. It was self-defense. Paultin says, "Chris. why are you like this?"
Roll initiative. Someone rolls a critical. Whenever someone rolls a 20, there's a giveaway.
Walnut drops a moonbeam. It's sort of like a spotlight on the guy performing the monologue.
Evelyn is powered up with inspiration, so she charges the Mercykiller not in the moonbeam. She rolls a 23 to hit. She kills the guy. Evelyn whispers to him, "May the Morninglord have mercy on your soul."
Walnut suddenly sees mist surrounding her. Propha holds her hand to her mouth. Walnut seems to be adorned in a ball gown. Paultin realizes that these are the mists of Barovia. Walnut hears a gentle goodbye from her deity, Mielikki.