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[[Evelyn Marthain|Evelyn]] comes in to the bridge area and tells the gnomes and drow that she is commandeering this vessel. The submarine decouples from the ship above it. Water starts to pour in. The heroes realize that the nimblewright left the hatch open.
 
[[Evelyn Marthain|Evelyn]] comes in to the bridge area and tells the gnomes and drow that she is commandeering this vessel. The submarine decouples from the ship above it. Water starts to pour in. The heroes realize that the nimblewright left the hatch open.
   
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[[Paultin Seppa|Paultin]] is in a hallway that is filling with water. He wants to cast ''animate object'' to shut the hatch. The hatch is unable to close because of the force of the water. [[Paultin Seppa|Paultin]] joins the group at the bridge and spots a dragon in the water outside the vessel.
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[[Paultin Seppa|Paultin]] is in a hallway that is filling with water. He wants to cast ''animate object'' to shut the hatch. The hatch is unable to close because of the force of the water.
   
 
[[Evelyn Marthain|Evelyn]] tries to recruit the nimblewright to help her get the hatch closed. It stabs her for 15 points of damage. She runs over an tries to shut the hatch. [[Anna Prosser Robinson|Anna]] rolls a 23 on her Strength check, but it's not enough.
 
[[Evelyn Marthain|Evelyn]] tries to recruit the nimblewright to help her get the hatch closed. It stabs her for 15 points of damage. She runs over an tries to shut the hatch. [[Anna Prosser Robinson|Anna]] rolls a 23 on her Strength check, but it's not enough.
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