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This is Episode 140 of Dice, Camera, Action.

Summary

Episode 140 - Trust Issues

The Party

(Holly) Strix - Tiefling Sorcerer

(ProJared) Diath - Human Rogue

(Nathan) Paultin - Human Bard

(Anna) Evelyn - Human Paladin of Lathander

After killing Manshoon, the group obtained a black robe of the archmagi. They made a deal to sell it for 50,000 gold pieces. Last time, Walnut brought the paperwork to seal the deal. The group was able to rescue their owlbear, Waffles, from the clutches of Jarlaxle. The group frees her from the magic ring she is trapped in.

Group Meeting

The group has a letter they can bring to a particular bank run by the Earlingstars, one of the more prominent families in Waterdeep. The heroes discuss what to do next. At one point, Diath notes that Laeral Silverhand is putting her faith in him. He thinks she wants to do the right thing with the stone of golorr. Evelyn points out that Talastin was Laeral in disguise.

They discuss Jarlaxle and whether they should try to kill him. The group agrees that they underestimated him. The adventurers agree that their priorities should be to fix the house, keep the kids safe, and wait to see if Laeral contacts them. The heroes take a long rest and heal up.

Then, they decide to go to the bank. Strix assumes rat form and hides in Evelyn's pouch. Diath goes upstairs and puts on a nice shirt. He rolls a natural 20 on a perception check and sees a dead, partially-eaten rat lying on the floor by the dresser. It is bloated. Diath thinks it was poisoned to death and then fed on. Diath thinks this might be the work of imps. The adventurers realize that invisible imps may have been spying on them when they had their meeting on what to do next.

Evelyn reaches out with her divine sense and realizes that there is an invisible imp about 3 feet away from her. She reaches to grab it, but it avoids her grasp. It flees up the stairs, through a broken window and into the sky. Evelyn senses there are more imps in the building and tries to sneaky flutter her way toward the others. She destroys one with a moonbeam spell. The others scatter and she eventually clears the house. The group notes that maybe it is time to find a new house.

The Bank

The waffle crew heads to the bank. It looks like an old mansion with moss-covered steps. Inside, there is a cellist playing a somber tune. Incense is burning, as are scented candles. There is carved wood everywhere, banisters, tables and padded chair. There are a lot of older people lounging as if they were in a library. There are an abundance of paintings, all of which seem to be moving. One is of a ship on a storm-tossed sea with lightning flashing behind it.

As the group enters the bank, their weapons become ghost-like. Their hands pass right through them.

Strix wants to fix up Trollskull Manor and add a turret that looks like Blackstaff Tower. Paultin wants to upgrade the bar. Evelyn wants a sun room.

Paultin approaches a teller and is informed that the account is empty. No money has been deposited into it yet. The group is told that the account was open this morning by Walnut Dankgrass. Walnut told the heroes that the money was there.



End of Session.

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