Dice, Camera, Action Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Seasons
Season 1
Season 2
Season 3
Season 4
Characters
Evelyn Marthain
Strix
Daith Woodrow
Paultin Seppa
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Dice, Camera, Action Wiki
451
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Seasons
Season 1
Season 2
Season 3
Season 4
Characters
Evelyn Marthain
Strix
Daith Woodrow
Paultin Seppa
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Episode 3
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Episode 3
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Episode 3: What Sweet Music === ==== The Party ==== ([[Anna Prosser Robinson|Anna]]) [[Evelyn Marthain|Evelyn]] - Human Paladin of Lathander ([[Commander Holly|Holly]]) [[Strix]] - Tiefling Sorcerer ([[ProJared]]) [[Diath Woodrow|Diath]] - Human Rogue ([[Nathan Sharp|Nathan]]) [[Paultin Seppa|Paultin]] - Human Bard ==== The Graveyard ==== [[File:Strahd1.jpg|thumb]] The wolves surround the heroes. The nearest wolf is about 30 feet away. [[Ismark]] says that they are the eyes and ears of the devil. [[Strix]] tries to intimidate the wolves and rolls a one. The wolves roll their eyes at her. Lightning flashes for a moment - they spot a humanoid shape. It disappears. The wolves back off... [[Strix]] befriends a crow. It perches on her head, then flies over to a tombstone of someone named [[Escher]]. It flies out of town toward a place called [[Vallaki]]. The group decides to follow it. The heroes walk down a road for a bit. They pass by an old gallows. When [[Diath Woodrow|Diath]] looks back at the noose, he sees a body hanging from it. The rest of the group sees it. [[Evelyn Marthain|Evelyn]] wants to go poke it. The body looks just like [[Diath Woodrow|Diath]]. [[Diath Woodrow|Diath]] examines it and is freaked out. ==== Tser Falls ==== The group goes to [[Tser Falls]]. There are [[vistani]] camped there, and they are drunk. [[Paultin Seppa|Paultin]] jumps right in to party with them. [[Evelyn Marthain|Evelyn]] does too. [[Diath Woodrow|Diath]] and [[Strix]] creep around. They slip into a tent and meet a fortuneteller - [[Madame Eva]]. [[Madame Eva]] knows a lot about [[Strix]]. We get confirmation that [[Strix]] was a member of [[the Dustmen]] in [[Sigil]]. Eva says that [[Strix]] was actually born in [[Barovia]] and that the villagers would have killed her if she had stayed. The [[vistani]] brought her to [[Sigil]] when she was a baby. [[Madame Eva]] says: "You were raised in the city of doors. All doors lead home." [[Strix]] has an aunt, a brother and three cousins. Her brother is dangerous and special, like [[Strix]]. He is a "bad man." [[Madame Eva]] says that when [[Strix]] sees rotten wolf heads, her family is close. The rest of the Waffle Crew gather in [[Madame Eva]]'s tent. [[Paultin Seppa|Paultin]] is drunk. [[Madame Eva]] knows much about them, and freaks everyone out. Eva says that [[Evelyn Marthain|Evelyn]] was brought to [[Barovia]] by [[Lathander]]. [[Evelyn Marthain|Evelyn]] is the "key" to everything that is happening. "It is a wonder that [[Strahd]] hasn't noticed you, yet." ==== Tarokka Reading ==== [[Madame Eva]] does the tarokka reading. This reading tells their fortunes and gives them clues as to what items that they may need are located. * (Diath's card) [[The Tome of Strahd]]: They'll find it "..beyond the amber doors." * (Evelyn's card) [[The Holy Symbol of Ravenkind]]: The symbol is in "a fallen house guarded by a stone dragon." * (Strix's card) [[The Sunsword]]: "Wall of bones - remains of enemies long forgotten." * (Paultin's card) Strahd's Enemy: "A vistana searching for her mentor at [[St. Markovia's Abbey]]." * ([[Chris Perkins|Chris]]'s card) Strahd: Raven - "Look to the mother's tomb - the mother of evil." [[Madame Eva]] straight tells them that the mother of evil lies under [[Castle Ravenloft]]. [[Evelyn Marthain|Evelyn]] gets jealous when [[Madame Eva]] says the vistana will be very important to [[Paultin Seppa|Paultin]]. Later on, she convinces [[Paultin Seppa|Paultin]] to come visit a windmill with her once the adventure is over. [[Diath Woodrow|Diath]] asks Eva why he saw himself hanging from the gallows. She says the land is trying to turn the heroes against each other and themselves. [[Paultin Seppa|Paultin]], still drunk, almost barfs on the table. He wants [[Madame Eva]] to rank his mystery woman's looks on a scale from 1-10. [[Madame Eva]] starts swearing at the heroes, telling them to "get the f*ck out" of her tent. Hanging out with the [[vistani]], the group learns about a wizard who rallied the people to fight [[Count Strahd von Zarovich|Strahd]] at [[Castle Ravenloft]], but the wizard fell a thousand feet to his death during the conflict. The [[vistani]] went to find the wizard's body, but it was gone. The group learns that [[Count Strahd von Zarovich|Strahd]] once had a consort named [[Tatyana]]. They also learn that many [[Barovian]]<nowiki/>s have no souls - they have no charm and no spark. They don't cry. [[Strix]] asks the [[vistani]] about ravens. Ravens carry lost souls with them. They don't associate with people. [[Strix]] gets on her horse and is described as a "moth-eaten heap of sadness." ==== Moving On ==== The adventurers borrow horses from the [[Vistani]]. [[Strix]] and [[Evelyn Marthain|Evelyn]] have to share one. It is named [[Valentina]]. The other horse's name is [[Walter]]. The group argues about whether or not to check out the windmill that they specifically were told to avoid. The adventurers travel the road and pass numerous landmarks. They come to another set of massive gates. They spot.. a windmill! And the mysterious crow is there. That's where we end it. [[Chris Perkins|Chris]] asks the group if they want to go to the windmill. Everyone but [[Diath Woodrow|Diath]] wants to go.{{Episode nav|state=expanded}} [[Category:Episodes]]
Summary:
Please note that all contributions to the Dice, Camera, Action Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab