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Evelyn Marthain, a human paladin of Lathander, is one of the characters in Dice, Camera, Action, and played by Anna Prosser Robinson. Her full name is Evelyn Avalona Helvig Marthain.

Appearance

Lady Evelyn Marthain

Evelyn looks like a flyer in cheerleading. Tiny, but built! You might describe her face and hair as cherubic. She's definitely "cute but deadly." The power of her God seems to flow through her in unbelievable feats of strength.[1]

Background

Evelyn came from a noble family in Waterdeep. She had a provincial, but overall privileged childhood. By tradition, she should be addressed as "lady," but she never requires the honorific and encourages people to "just call her Evelyn."

Evelyn doesn't really talk about it, but there doesn't seem to be much family or home for her to go back to. She's well known as a kind protector, and there's no particular scandal about her or her family, she just tends to focus on others and not say a whole lot about where she came from.[1]

The first time she entered a church of Lathander, she met a young priest who was wearing the holy symbol of Ravenkind. [2]

She learned a song from someone named Father Sunbright, which she sang when the waffle crew returned from their second trip to Barovia.[3]

Sometimes Evelyn didn't pay attention in "paladin school" because she was drawing horses.

A rumor has been heard once or twice around town that something happened to her poor lord and lady parents, and the most sinister of those whispers imply that Evelyn left home because she may be somehow to blame.

Evelyn was a fan of Paultin's music, and she would frequently attend his shows at run-down taverns in Waterdeep. It was at one such show at the Rusty Pommel that she met and befriended Diath and Strix, and the waffle crew was born. [4]

Personality

This is what is listed on her character sheet: [1]

  • Personality Trait: The common folk love me for my kindness and generosity.
  • Ideal: It is my duty to protect and care for the people beneath me.
  • Bond: My loyalty to my god is unwavering.
  • Flaw: In fact, the world does revolve around me. [5]

Her flaw "in fact, the world does revolve around me" manifests not so much in self-centeredness, but more in a steadfast, sometimes unreasonable optimism. "Everything will be all right" and "tomorrow is a new day" seem to be as far as Evelyn will go when talking about her past.

Key Events

Here are some of the key moments of Evelyn's adventuring life so far.

Lycanthropy

During a battle in Krezk, Evelyn was bitten by a werewolf. For the next few nights, she transformed into a werewolf that looked like a pomeranian. Strix was able to cure her when she found a remove curse spell in the library of the Amber Temple.[6]

Blessing of Saint Markovia

While exploring the vast dungeon are under Castle Ravenloft, the group came upon St. Markovia's crypt. Saint Markovia herself appeared before Evelyn and gave Lightfall the powers of a mace of disruption.[7]

Construct Body

Evelyn tried to give up her soul to create an item that could protect her friends from the death curse. During the ritual, she was nearly devoured by the Soulmonger, but Paultin saved her. Her soul was placed in a construct body created by Tyril Flamebane in Citadel Adbar.[8] Later, Saint Andral let Evelyn choose from one of three boons. She turned down the chance to regain her humanoid form in favor of being granted an enhanced construct body, which granted her a 22 Constitution. [9]

Death in Barovia

When the waffle crew traveled to Barovia's past, Evelyn was slain by Strahd. She was dead for 50 years, her spirit wandering the ethereal plane. Strix and the revenants of Argynvostholt brought her back to life.[10]

Destroying the Soulmonger

While in the Shadowfell, Evelyn was slain by a balhannoth. Her spirit joined many others, who were waiting to be obliterated by the atropal inside the Soulmonger. A spirit named Zaress sensed that Evelyn's spirit was the "worm in the apple" and that, If the atropal tried to devour her, Evelyn's holy light would incinerate it. Evelyn immediately flew toward the atropal, was devoured, and indeed destroyed it with her holy light. [11] She awoke in Lathander's realm.

Animal Companions

Juniper: In a roomy little pouch at her belt, or, at times, on her shoulder, she carries a little gray mouse that she has nursed back to health after finding it with a broken leg in the city streets. She calls it Juniper, and it's become quite tame.

Mourning Glory: Evelyn's magic steed, currently in the form of a pegasus.

Equipment

Winged Boots of the Dawn: Fey, religious boots with a blissful quirk. Passed down as an heirloom by the church in Evelyn's hometown before she left, these boots glow in the moonlight, and are worked with the holy symbol of Lathander. When worn, they make the wearer feel fortunate and optimistic about the future, and harmless creatures seem to frolic in their presence. (4 hours flight per day).[12]

Treebane: While at Yester Hill, Evelyn found a magic axe lodged in the trunk of an evil tree. She claimed it as her own and named it "Treebane".[13]

Lightfall: Her sundered magical axe.

The Heart of Spinelli: A flaming sword taken from a slain yakfolk.[14]

Holy Symbol of Ravenkind: A magic item that the group first found in Argynvostholt. [15]

Evelyn's Book of Etiquette: It has a four-leaf clover pressed inside it.

Gold Bracers: Evelyn is supposed to have a shield, but Chris allows her to use her bracers to perform the mechanical function of a shield. She got a set of these bracers in Citadel Adbar when gearing up to go to Ironslag.[16]

Pan flute

Fine Clothing from Gauntlgrym: She spent 20 gp on these clothes.[17] Includes matching kerchiefs for Waffles and Simon.[18]

Evelyn Doll: Made by Strix. Has a note attached: "I will always be your friend." [19]

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